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The Order: 1886 has an unofficial native PC port in early development. See the 60 FPS results, controls, system requirements and known issues for the Windows port.
The Order: 1886, Sony’s 2015 PlayStation 4 exclusive from Ready at Dawn, now has an unofficial native PC port. Several independent developers are working on it, and it is still in early development. Nothing suggests Sony or Ready at Dawn is involved, and no official PC release has ever shipped.
How the port works
The port runs the game’s original x86-64 executable directly on the PC’s processor, since the PS4 uses the same architecture. A custom runtime replaces the PS4 system libraries, so there is no CPU emulation. Graphics are not fully native, though. The port uses the video core from the ShadPS4 emulator to translate PS4 GPU commands and shaders into Vulkan. The work builds on earlier native ports of Bloodborne and God of War III Remastered, and an unofficial Uncharted: The Nathan Drake Collection port has also appeared. Players must supply a dump of their own copy of the game, because no game files are included. The project targets 64-bit Windows 10 and 11 and needs a CPU with AVX and a GPU with Vulkan 1.3.
Frame rate, controls, and aspect ratio
The PS4 original was locked to 30 FPS and drew a 2.40:1 picture with black bars. An experimental patch removes that cap and targets 60 FPS. In a four-minute prologue test on an RTX 5060 laptop GPU, one developer measured an average of 57 FPS, and a video shows an RTX 5070 with a Core i5-14600K holding 60 FPS. Results elsewhere are weaker. Another version holds 30 FPS in most scenes on a Radeon RX 6700 XT, with dips to the low 20s in heavy open areas. Keyboard and mouse input works alongside DualSense and Xbox controllers, but the key mapping is rough, and a controller is still recommended. Optional aspect ratio patches for 16:9, 16:10, and 21:9 remove the letterboxing and show more of the scene above and below instead of cropping the sides.
Known issues
The original project’s developers have not verified gameplay beyond the prologue, sound, saving and loading, or AMD and Intel GPUs. Players report visual artifacts, missing textures, stuttering when an area loads for the first time, and sharp performance drops in complex locations. Crashes are expected. One version lists sustained 4K at 60 FPS as a goal it has not met, and it warns that its 60 FPS mode may cause quick-time event softlocks in two chapters. No one has confirmed that the full game can be completed.
Darryl Linington - Tech Writer - 588 articles published on Notebookcheck since 2025
I’m a tech editor and journalist with more than 20 years of experience covering smartphones, AI, gaming hardware, and emerging technology. I’m passionate about making complex topics clear, engaging, and relevant—especially when they shape how we live, work, and play. I’m also an author with a love for psychological thrillers, horror, and honest, emotionally driven storytelling. My books include Drowning, 3:33 a.m., The Midnight Murderer, Keystrokes of Vengeance, and Life’s Too Short For This Sh!t!. Whether I’m writing about technology or fiction, my goal is always to connect with readers, spark thought, and leave a lasting impression. Inspired by my daughters and shaped by years of media experience, I bring curiosity and purpose to everything I write.
Darryl Linington, 2026-10-22 (Update: 2026-10-22)

