It's been a busy week in the world of mods and ports. While most gamers, including me, have been focusing on the PS5's jailbreak and the ability to emulate PS5 games on Xbox hardware, there's another project capturing the attention of die-hard Microsoft fans.
As reported by Hackaday, a savvy modder has figured out how to get Super Mario 64 running on a Microsoft Zune HD. Yes, the ill-fated music player that once put up a valiant fight against Apple's iPod has been repurposed as a micro-portable gaming handheld.
This project comes from GitHub user rsheldiii, who effectively ported the sm64ex version (containing a full decompilation of Super Mario 64 running on Linux and Windows) to the portable media player that launched in 2009.
Creator rsheldiii explains that the mod "plays (mostly) at full speed with sound, touch controls and saves." You're asked to provide the ROM for the game yourself in order to circumvent any legal issues, but otherwise, it appears that all you'll need to test it out yourself is a Zune HD in working order and an x86-64 Linux PC with Docker and Git.
It's explained that the first run of the game takes "five to ten minutes" to complete as it builds a container image and downloads compilers. The game is controlled entirely with touch, and the Nintendo 64's native buttons are clearly displayed on the screen.
The video provided by the creator on the GitHub page (I'm not sure if the YouTube version I used here is hosted by the same person) shows just how easy it is to start playing Super Mario 64 once everything is installed.
Within seconds, the game is launched, and Mario is running towards the castle to choose a mission. Once in a mission, the game appears to run smoothly, with the player not having any evident issues with controls.
I, unfortunately, do not have any spare Zune HDs lying around my office, or I'd be all over this little hack. Is it something you'd consider trying out? Let me know in the comments section below!
A brief history of Microsoft's failed iPod competitor
Microsoft launched the original Zune media player on November 4, 2006, roughly five years after Apple's first iPod hit markets. Yes, the Zune was created to compete in the shifting world of MP3 players, eventually arriving at the Zune HD model in 2009.
It was a significant upgrade thanks to a 3.3-inch OLED touch display, an NVIDIA Tegra processor (which undoubtedly helps this little Mario 64 hack get legs), an accelerometer, and up to 64GB of flash storage.
Zune hardware was discontinued in 2011, not because the iPod killed it, but because it failed to kill the iPod. It was ultimately late to the party, kept quiet once it arrived, and slipped out before it all ended. At that same party was the newfound smartphone, and it seemed to be getting most of the attention anyway.
Microsoft completely retired the Zune branding in 2017.

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