You rolled your eyes at their first line, considered leaving them at camp, and now you can’t imagine the party without them. Every RPG has one: the companion whose first impression is a red flag, and whose second, third, and fiftieth impressions are the reason you keep playing. Often, you’ll find that even the most gruff or off-putting companion has a heart of gold somewhere deep down. Sometimes very deep down, but still. You might realize that a krogan mercenary’s temper comes from a plague that is killing off his whole race. (Or you might just decide to kill these brusque companion candidates on sight and call it a day.) These nine companions, ranked from merely irritating to the worst of the bunch, are your field guides to the red flags that you might, with time, learn to ignore.
