Mahnoor Faisal is a tech journalist covering AI and productivity tools with bylines at XDA, SlashGear, MakeUseOf, Laptop Mag, and Android Police.
She's been writing professionally since she was sixteen, and has since penned hundreds of articles. This includes in-depth coverage of AI tools like NotebookLM to breaking news across the AI space. Her passion for technology started when she received her first iPod Touch (4th generation) on her 8th birthday, and she's been deep in the tech world ever since.
Currently pursuing a degree in computer science, Mahnoor brings both a journalist's eye and a technical foundation to her coverage of how AI is reshaping the way we work and learn.
The internet has, unfortunately, become a pretty boring place. Everyone's chasing the exact same trends, companies are forcibly integrating AI into places it has absolutely no business being in, and as much as I appreciate minimalism, I can't help but feel like we've lost some of the internet's personality along the way.
While there's definitely nothing wrong with clean interfaces and websites that prioritize functionality over flashy visuals, I think we've forgotten that the internet is supposed to be fun, too. Well, I recently stumbled across a project that captures that spirit perfectly: a browser game that lets you destroy any website you want.
A developer built a game that lets you destroy websites
Ironically, it was built using Claude
Fair warning, the next few sentences of this section might sound a tad bit ironic because of what I just said above about companies forcibly integrating AI into places it doesn't belong. I came across this specific project while browsing through the r/ClaudeAI subreddit. Reddit user u/HugoDzz used Claude's current flagship model, Opus 5.5, to build his dream stickman sandbox game over the span of one weekend.
The end result was Destroy Any Website, a browser game that lets you turn practically any website into a destructible playground. All you have to do is enter a website's URL, and the game loads it as a level where you control a little stickman character. From there, you can run around, shoot at different elements on the page, blow things up with explosives, and basically destroy everything in sight.
In his post, he mentioned that he's a TypeScript developer, so he built the game's engine and renderer using TypeScript and Canvas 2D. Hugo also wanted to include multiplayer functionality, so he used Cloudflare Durable Objects to handle game rooms and synchronize game states, while Cloudflare Workers handled hosting.
As for Claude's involvement, he explained that he already had a pretty clear idea of what he wanted to build and used Opus 5.5 to help brainstorm the architecture, work through technical trade-offs, and turn his vision into an implementation plan. Claude also helped with the actual implementation and visual effects, although he admitted that he had to steer the model more than he initially expected.
This brings me back to what I said at the beginning of this section: the irony of this being built using AI. I think there's a pretty big difference between using AI as a means to bring a creative idea to life and shoehorning it into an existing product just for the sake of following a trend. In this case, Claude helped the developer build something fun that he wanted to create, rather than becoming yet another unnecessary feature in the finished product.
It's way more fun than it has any right to be
Destroying websites is surprisingly entertaining
Destroy Any Website is a concept that might sound too ridiculous to be entertaining, but let me tell you, it's a lot more fun than you might expect. I was immediately reminded of my Club Penguin days, when breaking things in a virtual world was somehow the most entertaining thing ever.
Judging by the comments, I'm clearly not the only one feeling nostalgic. Several people pointed out that Destroy Any Website immediately reminded them of a similar tool called Desktop Destroyer from the early 2000s that would let them break their desktop with a virtual hammer. So, it's clear that the idea of wreaking havoc on websites has been entertaining people for decades.
In the Reddit comments, you'll find people sharing that they used the browser game to destroy their company's website, a tool they built for work, or even their own personal projects. You know how people go to rage rooms to get their frustration out? I can see this being a virtual equivalent of that, except you don't have to leave your house, spend any money, or clean up the mess afterward. If you've ever wanted to throw your laptop out the window after a frustrating day at work, destroying a website instead might just be the next best thing.
I remember being particularly frustrated with one of my college courses, so I decided to open my college's website in the game and take out all my frustration on it. A few minutes of running around, shooting at random elements, and blowing things up later, I have to admit I felt a little better.
It's surprisingly well-built for a game about breaking things
Breaking websites has never looked this good
When the developer mentioned that it took him just a weekend to put this together, I didn't expect much beyond a fairly basic browser game. But after spending some time with Destroy Any Website, I was impressed by just how polished the whole experience is. The interface looks great, the animations are smooth, and the visual effects make blowing things up even more satisfying. Everything feels well thought out, and the game works just as well on mobile as it does on desktop.
There's also a surprising amount of customization available. You can choose from ten different weapons, including a pistol, shotgun, SMG, rocket launcher, flamethrower, drone, and even a magic wand. Each weapon has its own way of wreaking havoc on a website, so there's plenty of room to experiment. You can also switch between three different backgrounds: Mountain Dusk, Sunny Land, and Cities.
On desktop, there are keyboard shortcuts for switching weapons and interacting with the game, which makes the whole experience feel a lot more like a proper video game than a browser-based experiment. There are even character skins to choose from, including Halloween-themed ones at the moment, although you'll need to sign in to access them. Creating an account also lets you save your progress, so you don't have to start from scratch every time you return.
Can we please make the internet fun again?
It's always refreshing to see people spend their time, whether using AI assistance or not, building something purely for the fun of it. Not every project needs to solve a problem, boost productivity, or have some groundbreaking use case. Sometimes, making something that puts a smile on people's faces is reason enough!
I think the internet could use a lot more of that. Destroy Any Website isn't going to change your life or "revolutionize" the way you browse the web. What it'll likely do is make you laugh, and that's more than enough for me.









